Okay, so I’ve been digging into Wuthering Waves lately, like really getting into it. One thing I started messing around with was the whole ‘intimacy’ thing with the characters. Wasn’t sure what it was all about at first, just saw it tucked away somewhere in the character menus.

Figuring It Out
So, I tapped on it for one of my main characters, I think it was Rover initially. Seemed straightforward enough – basically, you use the character, do stuff with them, and this meter goes up. Kinda like making friends, but in a game way. I decided, alright, let’s see what happens if I actually focus on this for a bit.
My first target was Yangyang. She’s just cool, you know? So, I made a point to always have her in my main exploration team. Even if the fights were easier with someone else, she stayed in. Gotta get those points, right?
The Daily Grind
Here’s what I started doing consistently:
- Daily Missions: Always, always finished my daily commissions with Yangyang in the active party. Seemed like a steady way to get intimacy points each day. Didn’t feel like a huge boost, but it added up.
- Just Playing: Running around the map, fighting random mobs, opening chests… I just kept her on the field as much as possible. I figured active use had to count for something.
- Story Stuff: Whenever her specific story quests popped up, I jumped on those immediately. Those felt like they gave a bigger chunk of intimacy, plus you get more background on the character, which is nice.
- Resonance Beacon Challenges: Used her in these whenever I could manage it. More screen time, hopefully more points.
Honestly, it felt a bit slow at the beginning. You do your dailies, run around a bit, and the bar barely moves. You gotta be patient with it, it’s not an overnight thing. It’s more like a background task you keep chipping away at while you’re doing everything else in the game.
What You Get Out Of It
So, after a while, I started hitting the different intimacy levels. What actually happens? Well, it’s mostly small stuff, but kinda neat if you like the characters.

First, you start unlocking new voice lines. Your character says different things when you select them or leave them idle in the menu. Adds a bit more personality, which I appreciate. Makes them feel a little less like just tools for combat.
Then you get some character stories or lore bits. These were pretty cool, actually. Gives you more insight into their background, their thoughts, stuff that you don’t really get just from the main storyline. I enjoyed reading through Yangyang’s unlocked stories.
You also unlock stuff for your player profile, like maybe a background or something. Haven’t paid super close attention to that part, but it’s another little cosmetic perk.
Is it game-changing? Nah, not really. It doesn’t make your character stronger in fights or anything like that. It’s purely for the flavor, for getting to know the characters you like on a slightly deeper level. For me, putting in the effort for Yangyang felt kinda rewarding just because I like the character. Seeing those little unlocks pop up was a nice bonus while playing. It’s a system for people who get attached to the characters, I guess. If you don’t care about that, you can probably ignore it. But I found it a decent little side-goal to work towards.