Alright, so today I’m gonna walk you through my experience messing around with Igor De Silva’s stuff. I’ve been meaning to dive into this for a while, and I finally got around to it. Let me tell you, it was a bit of a rollercoaster.

First off, I started by trying to replicate one of his visual effects. I saw this cool animation he did with particles, and I was like, “Yeah, I can totally do that.” Famous last words, right?
So, I cracked open my usual software – let’s just call it “TheBlenderThingy” for now. I started blocking out the basic shapes. Igor’s got this knack for making things look super intricate, but when you break it down, it’s often just clever use of simple forms. I spent a good hour just tweaking vertices and edges, trying to get the base mesh right.
Next up: particles. Oh boy, where do I even begin? This is where I really started to feel like I was in over my head. I messed around with the emitter settings for what felt like an eternity. Adjusting the velocity, lifespan, and number of particles. I think I even accidentally crashed “TheBlenderThingy” a couple of times because I got too ambitious with the particle count. Rookie mistake, I know.
The real kicker was getting the right movement. Igor’s effects have this organic, flowing quality, and I was just getting this chaotic mess. I realized I needed to dig into force fields. I added a turbulence force field, played with the strength and size, and it started to look a little better. Then I added a vortex force field to give the particles that swirling motion. Still not quite there, but progress!
After that, the materials and lighting came. I wanted to capture that ethereal, glowing look that Igor often uses. Experimented with different shaders, added some bloom in the compositor, and finally, it started to resemble something close to his style. It wasn’t perfect, not even close, but I learned a ton.

- Spent way too long tweaking particle settings.
- Discovered the power of force fields (seriously, they’re awesome).
- Realized I still have a long way to go before I’m on Igor’s level.
What I Learned
Honestly, this whole process was a good reminder that even seemingly simple effects can be incredibly complex under the hood. Igor’s work looks effortless, but I now appreciate just how much skill and attention to detail goes into it.
My biggest takeaway? Don’t be afraid to experiment. Just throw stuff at the wall and see what sticks. And always, always save your work frequently! You don’t want to lose hours of progress to a random crash.
So yeah, that’s my Igor De Silva inspired adventure. It was frustrating, challenging, but ultimately really rewarding. I’m definitely going to keep practicing and trying to learn from the best. Maybe one day I’ll be able to create something even half as impressive as his work. Wish me luck!