Okay, so today I’ve been messing around with this thing called “Fontaine Vision”, and let me tell you, it’s been a wild ride.
First off, I stumbled upon some forum posts talking about this new “Arkhe” thing and how it ties into the different Vision types in the upcoming Fontaine region. Apparently, “Arkhe” is some sort of unique attribute that’s causing the Visions to have these distinct shapes. I thought, “Cool, new game mechanics!” So, I decided to dive in and see what this was all about.
I started by looking at the characters we already know. We’ve got characters from the previous regions and this guy Tartaglia from Snezhnaya, and also this Charlotte with her Fontaine Vision. Then there were some people on social media debating if the different Fontaine vision designs mean something important. Gotta admit, that theory’s pretty interesting, so I kept that in mind.
Next, I fired up the game and started exploring. I mean, I wanted to see this “clean and sophisticated Fontaine Court” for myself. I also wanted to get a feel for what Fontaine is all about, you know? And maybe spot some clues about this whole Vision thing.
- Spent a good chunk of time just running around, soaking in the atmosphere.
- Took a bunch of screenshots, because why not?
- Tried to interact with every little thing I could find.
Then, I started paying more attention to the Visions themselves. I noticed that not just the shapes are different, but they also seem to glow and react differently depending on the character and the situation. It’s not just a visual thing, it actually feels like it affects how the characters play.
I experimented with different team compositions, trying to mix and match characters with different Vision types. I’m still not entirely sure how it all works, but there’s definitely something there. Maybe it has to do with elemental reactions? Or maybe it’s something completely new. It’s like a puzzle, and I’m still trying to piece it together.
My Current Thoughts
This whole Fontaine Vision thing is way more complex than I initially thought. It’s not just a cosmetic change, it’s something that seems to be deeply integrated into the gameplay. I’m excited to see how this develops and what new strategies it will open up. I have a feeling we’re going to be seeing a lot more Geo characters, or at least that is what I hope. I am guessing we will be seeing a lot more strategy coming into play with team builds.
I’ll keep playing around with this and see what else I can discover. And, of course, I’ll share my findings with you all. Stay tuned!